Page 112 - Razvoj kompetenc prihodnosti v pedagoških študijskih programih
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AndrejaŠpernjak inNikaŽidan


                  Task completion and Challenges
                  Most studentssuccessfullycompletedthetasks(28/38physical;27/39 virtual).
                  Reported obstacles included time limits, insufficient knowledge, and poor
                  teamwork. Time constraints can motivate or hinder performance depending
                  on the quality of collaboration (Fotaris & Mastoras, 2019). Effective coopera-
                  tion enhanced problem-solving, confirming the social dimension of escape
                  room learning (Cabrera & Cabrera, 2002; Davidson & Major, 2024). Some stu-
                  dents mentioned ‘unpreparedness,’ suggesting difficulty with open-ended
                  puzzles requiring creativity and critical reasoning (Nicholson, 2015). These
                  tasks promote higher-order thinking but may challenge learners less familiar
                  with inquiry-based approaches.

                  Collaboration and Soft-Skills Development

                  Students noted that the activity improved cooperation and communication,
                  addressing research questions 3 and 4. Both formats were well received, with
                  most students expressing a desire to repeat such lessons (Tables 5–6). Team-
                  work, varied instruction, and puzzles were identified as key motivational el-
                  ements (Table 4). This confirms that escape rooms foster soft skills – critical
                  thinking, communication, and teamwork – closely linked to inquiry-based
                  learning and effective decision-making (Lim & Gepp, 2025). Thus, the escape
                  room functions not only as a content-based activity but also as a context for
                  developing transversal competences essential for lifelong learning (Cabrera
                  & Cabrera,2002;Davidson & Major, 2024).

                  Pedagogical Implications and Future Perspectives

                  Teaching through escape rooms differs from traditional instruction by com-
                  bining cognitive and playful engagement. Puzzles resemble textbook prob-
                  lems but require active exploration, creativity, and collaboration (Avargil et
                  al., 2021). This approach situates learning in authentic, problem-based con-
                  texts and facilitates knowledge transfer beyond the classroom.
                    Recent research highlights the integration of AI in educational escape
                  rooms. Istenič et al. (2026) showed that AI-assisted designs help preservice
                  teachers connect learning goals with creative instructional design, develop-
                  ing problem-solving and digital competences. At the tertiary level, designing
                  escape rooms can itself become a learning process, encouraging reflection,
                  leadership, and soft skill development.
                    Studies with preservice teachers similarly show that designing escape
                  rooms fosters pedagogical creativity, collaboration, and instructional design


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