Page 108 - Razvoj kompetenc prihodnosti v pedagoških študijskih programih
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AndrejaŠpernjak inNikaŽidan


            Table 3 Results of the Students’ Opinions About the Elements of the Escape Room that Motivated
                   them the Most
             Item                               Frequences and percentages ()  χ 2  p
             Search for hidden objects in an escape room.     F   (.)  .  .
                                                              V    (.)
             The time it took me to unlock all the locks.     F   (.)  .  .
                                                              V   (.)
             Teamwork.                                        F   (.)  .  .
                                                              V   (.)
             Reinforcing knowledge through play.              F   (.)  .  .
                                                              V   (.)
             The diversity of teaching.                       F   (.)  .  .
                                                              V   (.)
             The sense of achievement after completing the activity.  F   (.)  .  .
                                                              V    (.)
            Notes  F – physical version of the escape room, V – virtual version of the escape room.


                  virtual version may have allowed for more individual exploration. These find-
                  ings align with the theoretical assumption that active, game-based learning
                  environments enhance curiosity and intrinsic motivation, regardless of the
                  delivery format.
                    The elements of the escape room are an important motivational aspect, so
                  we were interested in the students’ opinions on the motivational elements
                  of the escape room (Table 3). The students could choose from six answers,
                  although they could also choose more than one answer. In the seventh an-
                  swer, they could add an element that was not listed in the previous answers.
                  The statements are arranged in ascending order of p-value.
                    Using a statistical analysis, we checked whether there were statistically sig-
                  nificantdifferencesinthemotivatingelementsbetweenthegroups,depend-
                  ing on the strategy used to implement the escape room. We found that stu-
                  dents who solved the escape room in physical form were more motivated by
                  finding hidden elements in the escape room than students who solved the
                  escape room in virtual form (finding hidden elements in the escape room);
                  χ 2  =4.92 (p = 0.03). This difference highlights the role of sensory and ex-
                   (1,5)
                  ploratory engagement as key motivators in physical environments. Physi-
                  cally manipulating objects may increase excitement and situational interest,
                  whilevirtualenvironmentsdependmoreonvisualandcognitivestimulation.
                  Overall, the results confirm that various game elements – time limits, hidden
                  clues, teamwork – can contribute to sustained motivation and engagement.


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