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Serious Digital Game-Based Learning in Nursing Education
consider existing curricula and use distance education and digital teaching
applications (Ali, ). The increase in digital education effectiveness stud-
ies conducted with serious games in the COVID-19 and post-COVID period
is remarkable. Although digital games have become widespread in nursing
education, it should not be forgotten that these games require serious prepa-
ration and cost in terms of preparation, monitoring and objective evaluation.
In this section, serious DGBL applications in nursing education and their ef-
fectiveness in providing competence to nursing students are examined.
Advances in Digital Technologies
Digitalization and the internet environment, computer and game technol-
ogies, the prolifer ation of smartphones and tablets have also affected the
education and training sector and have provided significant changes in the
creation of a new and digital learning environment. In addition, tools such
as online courses, digital classrooms, e-learning platforms have undergone a
rapid transformation and are recommended for use by both public authori-
ties (such as Ministries of National Education) and public and private educa-
tional institutions for student-teachers (Şenyuva, 19). Various digital game
applications have been developed and started to be used in formal educa-
tion areas (Tschopp & Rach, 19). All these efforts have made it possible for
education to reach wider audiences.
Digital technologies play a critical role in increasing student engagement
and making learning experiences interactive, both in improving and en-
riching communication skills. Game-based learning and virtual reality (VR)
applications are innovative methods that encourage students’ active learn-
ing (Güngör et al., 4). These methods help students understand abstract
concepts by providing experiential learning opportunities (Kirkley & Kirkley,
5). The use of artificial intelligence (AI) technologies, which have started
to have a significant impact within the scope of DGBL, also enables personal-
ized learning experiences. AI-supported games can guide the structuring of
educational processes and offer learning paths adapted to individual needs
by analyzing student performance. Thus, it is possible to provide education-
al materials customized according to students’ strengths and weaknesses
(Şenyuva, 19; Luckin et al., 16).
International organizations, associations, local nursing organizations and
nursing departments related to nursing education recommend the optimum
use of technology in education to train nurses suitable for the ever-changing
technology and human profile in the health field. The International Council
of Nurses (ICN), the European Nurses Council, the American Nurses Creden-
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