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Serious Digital Game-Based Learning
in Nursing Education: Empowering
Students for Clinical Competence
Betül Tosun Ayla Yava
Hacettepe University, Türkiye Hasan Kalyoncu University, Türkiye
tosunbetul@gmail.com ayla.yava@hku.edu.tr
The evolution of technology in the era of digital transformation has signif-
icantly impacted the landscape of healthcare education, ushering in a par-
adigm shift in the way knowledge is imparted. This shift, accelerated by the
imperative for online learning due to disruptions in traditional, in-person ed-
ucation caused by the COVID-19 pandemic, has compelled nursing educators
to revamp existing curricula. Amidst these changes, digital educational appli-
cations, notably serious games, have gained prominence. Serious games are
interactive computer applications designed with the aim of imparting specific
learning objectives to players. Featuring challenging goals, engaging design,
and scoring systems, serious games are believed to motivate students and aid
in goal achievement. While the popularity of serious games in healthcare ed-
ucation is on the rise, their usage in nursing education has generally shown
positive outcomes. This review aims to evaluate mobile-based serious games
on the clinical competency development of undergraduate nursing students.
Keywords: healthcare education, serious games, clinical competency, nursing,
nursing education.
© 5 Betül Tosun and Ayla Yava
https://doi.org/1.6493/978-961-93-467-5.18
Introduction
In recent years, digital technologies have been rapidly developing in a way
that will revolutionize the field of education. Innovations such as the internet,
mobile devices and artificial intelligence are transforming teaching meth-
odologies, student participation, learning processes, evaluation of learning
and feedback methods (Ulupınar & Toygar, ). The accessibility of many
of these technologies has caused them to become widespread in society
and an indispensable part of daily life. As in every field, the effective use of
digital technology has become important in the education sector. Changes
in science and technology have also affected the structure of societies and
have led to a rapid change towards a human profile that is inclined to use
technology directly in many areas of life and whose technological skills are
Klančar, A., Štemberger, T., Prosen, M., & Ličen, S. (Eds.). (2025). International Perspectives
on Effective Teaching and Learning in Digital Education. University of Primorska Press.