Page 332 - International Perspectives on Effective Teaching and Learning in Digital Education
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Betül Tosun and Ayla Yava
− Collaborative Learning Experience: Serious games can be developed
in a design that encourages group work and team collaboration accor-
ding to learning objectives. This offers students the opportunity to
work as a group, develop teamwork, leadership and communication
skills (Chen et al., 1).
− Assessment and Feedback: Serious games that are suitable for a suf-
ficient infrastructure and well-designed have the ability to provide
real-time feedback to students and teachers to monitor and evaluate
learning processes.
− Collaboration with Health Care Professionals: Serious games that invol-
ve other professionals in the health care team allow nurses to deve-
lop their skills in working with other health professionals. Chang et al.
(1) found that serious games encouraged nursing students to inte-
ract with other health disciplines.
Advantages of Serious Game-Based Learning
Serious digital game-based learning method creates an e-learning resource
that provides nursing students with the opportunity to practice clinical rea-
soning and decision-making skills in a realistic environment without harming
patients, by having fun, and with its participatory and feedback-based struc-
ture (Thangavelu et al., ).
Increasing Motivation
The interaction provided by games also leads to significant development in
students’ cognitive development. Game-based learning increases students’
motivation and makes learning processes more interactive (Özdemir & Dinç,
). The feedback and interaction provided increase students’ participation
in the learning process. Thanks to the interactive feedback they receive in-
stantly during games, it becomes easier for them to make quick decisions,
which increases their motivation and self-confidence. Serious games allow
students to gain hands-on experience by simulating clinical scenarios. Thus,
they can help students reinforce their nursing knowledge (Ordu & Çalışkan,
1). and support the development of clinical decision-making skills. Chang
et al. (1) stated that serious games also contribute to students’ achieve-
ment of learning goals.
Participation in Education and the Development of Problem Solving Skills
Studies examining the effects of serious games have examined the effects of
games on not only the achievement of learning objectives but also on the
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