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Serious Digital Game-Based Learning in Nursing Education

             professional attitudes because it establishes connections between knowl-
             edge and practices (American Association of Colleges of Nursing, 1).
               In addition to classical and traditional teaching methods, active learning
             methods such as in-class games, methods, laboratory applications, simula-
             tions, role-play are used to continue competency-based education in nurs-
             ing. It is aimed that all health professions students receive education in a way
             that will enable them to develop their knowledge and skills optimally and to
             perform error-free applications before they come into contact with patients
             in real practice environments (Dieckmann et al., 9).
               Digital game-based learning methods, especially mobile-based serious
             games, have been increasingly used in clinical competence development
             in recent years. It is a fact that the COVID-19 pandemic has accelerated the
             transition to educational methods that require technology installation and
             knowledge, such as mobile applications, serious games, and distance learn-
             ing. The technologies adapted in nursing education during this process can
             be considered an indicator of how the future impact of digital technologies
             in education may take shape (Baker et al., ).


             The Effect of Digital Serious Games on the Development of Nursing
             Competencies


                   − Engagement and Learning Outcomes: Digital game-based learning
                  can facilitate students' learning motivation and achievement of course
                  learning objectives.
                   − Simulation and Skill Development: It has been determined that seri-
                  ous games, especially those using technologies such as virtual reality
                  (VR) and augmented reality (AR), have a significant effect on the skill
                  development of nursing students. Güngör et al. (4) reported that
                  VR-based serious games play an important role in the development of
                  specific nursing skills such as surgical gloving practices.
                   − Critical Thinking Skill Improvement: Perhaps the most important effect
                  of digital serious games is the development of students' critical thin-
                  king skills. The development of critical thinking skills plays an impor-
                  tant role in using quality and scientific evidence-based practices in
                  nursing practices. A meta-analysis study published on this subject has
                  shown that digital games are effective in developing critical thinking
                  skills of nursing students (Chen et al., 1). This result can be consi-
                  dered as an indication that serious games can encourage critical and
                  analytical thinking skills.


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