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Serious Digital Game-Based Learning in Nursing Education

             tencies such as communication and teamwork (Chang et al., 1). When in-
             tegrating serious games into their curricula, nursing educators should pay at-
             tention to how the game connects to its educational objectives. The selection
             of games should be considered in accordance with educational objectives
             and the appropriateness of the content of the games should be evaluated.

             Conclusion
             Serious digital game-based learning stands out as an important tool in im-
             proving students’ clinical competence in nursing education. The COVID-19
             process has accelerated the integration of these methods and emphasized
             their importance in education. Although nursing education is built on a
             strong scientific foundation, the effective use of digital technologies provides
             students with more effective learning experiences. In the future, more re-
             search and innovation are needed to cope with the challenges encountered
             and to fully utilize the potential of game-based learning.
               By carefully preparing and assessing the use of serious digital games in
             nursing education, educators can create an engaging and effective learning
             environment that enhances the educational experience and better prepares
             students for their future roles as healthcare professionals. Continuous eval-
             uation and iteration of these methods will ensure that they remain relevant
             and effective.

                  References
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