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Resno digitalno učenje na podlagi iger v izobraževanju zdravstvenih
delavcev: opolnomočenje študentov za klinično kompetenco
Razvoj tehnologije v obdobju digitalne transformacije je pomembno vpli-
val na izobraževanje na področju zdravstvene nege, saj je povzročil premik v
načinih posredovanja znanja. Ta premik, ki ga je dodatno pospešila potreba
po spletnem učenju zaradi motenj v tradicionalnem, neposrednem izobraže-
vanju med pandemijo covida-19, je izobraževalce v zdravstveni negi prisilil k
preoblikovanju obstoječih učnih načrtov. V sklopu teh sprememb so digitalne
izobraževalne aplikacije, zlasti resne igre, pridobile na pomembnosti. Resne
igre so interaktivne računalniške igre, zasnovane z namenom posredovanja
specifičnih učnih ciljev. Z vključevanjem zahtevnih ciljev, privlačne zasnove in
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