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Urška Starc Peceny, Tomi Ilijaš Matevž Straus      Digital Innovation of Cultural Heritage




            been a source of data and information, digitisation   be introduced to people through (serious) play and
            (transforming cultural heritage in digital formats) and   practical experience.
            digitalisation (using new business processes for man-  Despite several advantages, tourism management
            aging and presenting digitised heritage) enable new   organisations are typically not engaged in creating
            presentation  experiences,  such  as  virtual  museums,   new complex tourism products on cultural heritage
            virtual tours, augmented reality and virtual reality ex-  and are even less engaged in incorporating new dig-
            periences, holograms, and interactive chatbots. They   ital interpretation technologies. The tourism sectors
            also  present  new  collections  management  methods
            and, most importantly, open these processes to exter-  (tourism providers, tourism destination management
            nal collaborators. (Open) access to digital collections   organisations) and cultural heritage (GLAM and re-
            provides an opportunity for new outreach, research   gional offices of the Institute for Heritage Protection)
            and innovation programmes that allow for play, al-  have – despite having many touchpoints and com-
            teration, and speculation without compromising the   mon aims – very seldom cooperated in co-creative
            physical artefacts, enabling simultaneous, collabo-  processes. Moreover, digital interpretation technol-
            rative, co-creative and remote processes. (Digitised)   ogies – such as Virtual Reality, Augmented Reality,
            cultural heritage could become a (digital) resource   holographic projections, video mapping, and mobile
            that allows for the experimentation, testing and piv-  and web apps – have not been joined at leading tour-
            oting that have become the mainstream approaches in   ist destinations, primarily due to a lack of knowledge,
            (social) business development, art and design. Digit-  skills, and dedicated funding.
            ising and digitalising cultural heritage open opportu-
            nities for new co-creative and participative processes.   The main obstacles can be identified in:
            It offers opportunities for developing new narratives
            within cultural heritage tourism, gives an impetus to   •  Understanding of  DMOs’ role:  DMOs in Slovenia
            creative and cultural industries, and can be a source of   have traditionally  been  engaged in  promotional
            new city/region marketing and branding.         and advertisement activities (offline and online
               About  the  intersection  of  tourism  and  cultural   promotional presence, destination marketing and
            heritage, new technologies can attract fresh audiences   branding, promotional materials, organisation of
            who have not shown any previous interest in cultural   traditional festivals, informing visitors …) and
            heritage, have overlooked it or considered it boring.   much less in development activities (co-creating
            Digital technologies present new methods for pre-
            senting content — for example, in a visually more at-  and operating tourist products).
            tractive way — and offer better explanations or break-  •  Understanding of  GLAM sector as non-tour-
            downs of information that include the visitor. These   ist: Among DMO, we have noticed a common mis-
            solutions are also attractive for groups not considered   understanding that museums, libraries, galleries,
            drawn to cultural heritage. New interactive technol-  and archives are not (also) tourist providers. Con-
            ogies and digital storytelling methods are not meant   sequently, GLAMs are often excluded from normal
            only for those interested in cultural heritage but can   co-creation processes and promotional activities.
            also widen the circle of potential visitors. Moreover,   •  Understanding cultural heritage as a barrier, not
            digital  technologies  enable  communication  and  in-  an opportunity: Cultural heritage is often seen as
            teractive experiences that classic presentation meth-
            ods (texts, articles, information boards, photographs,   something to preserve, not to develop or build
            videos…) do not allow. Through technology, learning   upon.
            about cultural heritage can become interactive, simul-  •  Absence of technical standards and widely accept-
            taneously making it more educational, memorable,   ed agreement on what is technically sufficient dig-
            individualised, and experiential. Cultural heritage can   itisation project.



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