Page 125 - World Heritage and Tourism Innovation
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Urška Starc Peceny, Tomi Ilijaš Matevž Straus      Digital Innovation of Cultural Heritage




            stitutes and, upon completion, deliver all 3D digitised   Therefore, digitally enhanced cultural heritage
            units to the Ministry of Economic Development and   experiences adhere to some underlying interdiscipli-
            Technology, Ministry of Culture and Slovenia Tourist   nary principles, covering four elements: preservation
            Board. The Ministry aimed to support leading tour-  of cultural heritage, storytelling and interpretation,
            ism development organisations conducting complex   technology, and sustainability. 
            development, documentation and interpretation pro-  The project is based on scientific evidence and ver-
            jects at the cultural heritage and tourism crossroads.   ifiable historical facts, which are unequivocally stated
            Such projects were envisioned to have direct results in   when they draw inspiration from myths and legends
            tourism development and indirectly support creative   or contradict expert opinions. The project considers
            and cultural industries, advance technology in cul-  the chosen cultural heritage in the context of its his-
            tural tourism and cultural heritage, and contribute to   torical period — in addition to the assets themselves
            3D digitisation goals and cross-sectorial cooperation   and their traits, it presents the conditions in which
            at local levels. To summarise, the goal was to develop   they existed and draws attention to both the achieve-
            new tourism products that take inspiration from the   ments and injustices of the past and the deviations
            cultural heritage, engage new audiences and stake-  from commonly accepted values of today. Thus, the
            holders through digital and hybrid interpretation, and   project not only entertains but also raises awareness
            thus contribute to the interpretation, awareness-rais-  and educates users about cultural heritage — in each
            ing, and documentation of (immovable) cultural her-  case, adapted to a given desired audience. Moreover,
            itage.                                        the project adheres to the recommendations for safe-
                                                          guarding cultural heritage, and the project’s interven-
            Defining Digitally Enhanced Experiences of Cultural   tion may not negatively impact the asset in question
            Heritage                                      or its natural or cultural surroundings. In the digital
            Digitally enhanced cultural heritage experiences   world, the project follows directives for long-term
            could be described as ‘engaging experiences, both   storage of cultural heritage materials in a digital for-
            digital and hybrid, that employ digital technologies to   mat — regarding the quality, formats, and metadata. 
            interpret cultural heritage values to pre-defined target   The project communicates a clear and memorable
            (tourist) groups’. Like this, they:           message about storytelling and interpretation, with
             •  Imply an engaging and user-friendly conveyance   values relevant to the cultural heritage. The project
               of  the values  connected to  natural  and cultural   includes well-rounded content focused on the cul-
               heritage.                                  tural heritage in question. The cultural heritage assets
             •  Focus on what is truly unique, memorable, and   are chosen prudently to avoid negative impact on the
               engaging in the area.                      heritage, ensure safe visits, and disperse tourist flows
                                                          onto new locations. To achieve this, planning and
             •  Make use of advanced technologies for greater   execution involve artists, creatives, and creative in-
               interactivity, memorability, storytelling, and the   dustries. It aims for a solution that derives from the
               global recognition of tourist experiences.  needs and wishes of the visitors, considering both the
             •  Develop new business models and demonstrate   existing and desired audience (general/professional,
               positive effects on the local economy.     children/adults, shorter/longer visits.
             •  Develop hybrid competencies of heritage and busi-  The  project  is particularly attentive  to  the user
               ness approaches and skills (art & design thinking,   experience in the technology field. It uses different
               business models, user experiences, digital market-  methodologies to anticipate, evaluate and improve
               ing).                                      the interaction between the user and the solution. At
             •  Local business offers (accommodation facilities,   the same time, it avoids excessive generalisation, loose
               food establishments…) should be meaningfully   assessments, and misleading facts about the cultural
               included and connected to other tourist products.  heritage asset. The project relies on quality digital



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