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AndrejaŠpernjak inNikaŽidan


                  Nicholson (2015) emphasizes, such environments are designed to promote
                  exploration, problem-solving, and inquiry rather than passive information
                  reception. Because escape rooms require students to be cognitively, socially,
                  and emotionally engaged, they serve as experiential learning environments
                  that align closely with constructivist and active learning principles. Recent
                  systematic evidence further supports the consistent positive impact of gam-
                  ification on students’ motivation and learning performance. A comprehen-
                  sive review by Jaramillo-Mediavilla et al. (2024) synthesized findings from
                  nine systematic reviews and concluded that gamification enhances both
                  cognitive and socio-collaborative competences, highlighting creativity and
                  adaptability as key factors for successful implementation. These findings po-
                  sition educational escape rooms as a pedagogically grounded form of active,
                  experiential learning.
                    According to Lim & Gepp (2025) and the framework presented by Veld-
                  kamp et al. (2020), educational escape rooms support higher-order cog-
                  nitive processes by integrating inquiry, experimentation, and time-bound
                  decision-making. From a didactic perspective, effective escape rooms in-
                  clude three essential stages: preparation (framing the learning objectives
                  and story), active engagement (collaborative problem-solving), and reflec-
                  tion (discussion and feedback). These stages ensure that play leads to mean-
                  ingful learning outcomes rather than superficial engagement. In addition,
                  contextualizing learning objectives within a meaningful narrative and care-
                  fully designed tasks further strengthens students’ engagement, as this align-
                  ment enhances authenticity, relevance, and immersion in the learning activ-
                  ity (Istenič et al., 2026).
                    Recent studies highlight the didactic potential of educational escape
                  rooms as immersive and motivating learning experiences (Lozano-Monter-
                  rubio et al., 2024). The teacher designs tasks aligned with curricular goals and
                  scaffolds learning by providing hints or feedback as needed. Reflection at the
                  end of the activity consolidates new knowledge and helps students become
                  aware of their learning strategies.
                    This didactic framing of escape rooms is particularly relevant for integrat-
                  ing digital and virtual forms, where the teacher must balance autonomy and
                  guidance through digital interfaces. Such design decisions affect motiva-
                  tion, teamwork, and the development of 21st-century competences. In our
                  research, these theoretical premises guided both the design of the physical
                  and virtual escape rooms and the interpretation of students’ experiences.
                    The study aimed to compare the effects of physical and virtual escape
                  rooms on students’ motivation, engagement, and perceived learning out-


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