Page 54 - International Perspectives on Effective Teaching and Learning in Digital Education
P. 54

Tina Štemberger and Andreja Klančar

                  education to a more flexible, student-centred approach has been slower than
                  anticipated by policymakers (Navickienė et al., 17, p. 8).
                    One of the four main goals of the EU's Education and Training  (ET)
                  strategy is fostering creativity, innovation, and entrepreneurship in higher
                  education. The European Education Area aims to develop specialised pro-
                  grammes in advanced digital skills, focusing on emerging technologies like
                  artificial intelligence and high-performance computing. Key priorities include
                  inclusion, innovation, connectivity, digital and environmental readiness, and
                  global competitiveness OECD
                    Despite many advantages of using digital technologies in a student-cen-
                  tered approach, several challenges persist. These challenges include time
                  constraints, limited accessibility to educational technology, and lack of
                  knowledge and motivation among teachers and students (Bond et al., ;
                  Panakaje et al., 4). Research shows that innovative teaching methods sup-
                  ported by digital technologies can significantly enhance student engage-
                  ment and in higher education (Durrani et al., 3).
                    The integration of digital technology in higher education positively influ-
                  ences teacher learning, pedagogical strategies, teacher performance, and
                  student engagement, with institutional support playing a crucial role in these
                  outcomes (Panakaje et al., 4). The educational technology use in higher
                  education primarily fostered behavioral engagement, followed by affective
                  and cognitive engagement (Bond et al., ). The implementation of gam-
                  ification and flipped classroom approaches through digital applications like
                  CrossQuestion has also proven effective in enhancing student learning (Dur-
                  rani et al., 3).
                    The shift towards a student-centered approach in European higher educa-
                  tion, supported by the use of digital technologies, represents an important
                  step towards improving the quality of higher education (Bond et al., ;
                  Panakaje et al., 4). Despite the challenges, investing in the professional de-
                  velopment of academic staff and adapting educational systems to the digital
                  age is crucial for the successful implementation of this approach.

                  Theoretical Framework
                  As noted, innovation is a cornerstone of the European Education Area's
                  objectives.  Broadly  defined,  innovation involves creating  or  improving
                  products or processes that differ significantly from previous versions and
                  are either made available to users or adopted in practice (OECD, 18). In
                  education, organisations such as schools, universities, and training centres
                  contribute to product innovation by introducing new or enhanced syllabi,


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