Page 59 - Petelin Ana. Ur. 2022. Zdravje otrok in mladostnikov / Health of children and adolescents. Proceedings. Koper: Založba Univerze na Primorskem/University of Primorska Press
P. 59
https://doi.org/10.26493/978-961-293-167-4.59-68
Movement and hardware content selection
for exergame development
Andrej Kocjan
University of Primorska, Faculty of Education, Koper, Slovenia
University of Primorska, Faculty of Health Sciences, Izola, Slovenia
andrej.kocjan@pef.upr.si
Abstract
Introduction: A trend of spending leisure time in front of various screens
is widespread among children and adolescents. Prolonged sitting, low
level of local muscular endurance, and playing video games are some
of the risk factors for low back pain among children and adolescents. In
order to motivate children to be regularly active, exercise video games
(exergames) have appeared on the market. The aim of this paper is to
review the literature on movement content to increase spine stability and
hardware options for effective motion tracking. In order to determine
the game content more accurately, the second aim was to evaluate the
correlation between maximum trunk strength (in the lateral and frontal
planes) and the performance of the lumbar stability test. Methods: We
focused on Pubmed database, where we searched for articles published
since 2010. The correlation study included 9 subjects (age 20,4 ± 6,1,
height 178,8 ± 6,1 cm, weight 70,8 ± 13,5 kg) who were physically active 3
times per week. We used Spearman coefficient for correlation analysis.
Results: 40 articles were included in the analysis. Maximal trunk
strength in sagittal and frontal planes did not significantly correlate
with total CoP area (r < 0,10), p > 0,79). In general, researchers agreed
that a successful preventive-curative approach to manage low back pain
consists of several phases. In reviewing the hardware, the researchers
stressed the importance of motion tracking with marker-less sensors, as
their validity in performing simple movements is comparable to the gold
standard.
Key words: physical activity, exergames, sedentary behaviour, low back
pain, children
Movement and hardware content selection
for exergame development
Andrej Kocjan
University of Primorska, Faculty of Education, Koper, Slovenia
University of Primorska, Faculty of Health Sciences, Izola, Slovenia
andrej.kocjan@pef.upr.si
Abstract
Introduction: A trend of spending leisure time in front of various screens
is widespread among children and adolescents. Prolonged sitting, low
level of local muscular endurance, and playing video games are some
of the risk factors for low back pain among children and adolescents. In
order to motivate children to be regularly active, exercise video games
(exergames) have appeared on the market. The aim of this paper is to
review the literature on movement content to increase spine stability and
hardware options for effective motion tracking. In order to determine
the game content more accurately, the second aim was to evaluate the
correlation between maximum trunk strength (in the lateral and frontal
planes) and the performance of the lumbar stability test. Methods: We
focused on Pubmed database, where we searched for articles published
since 2010. The correlation study included 9 subjects (age 20,4 ± 6,1,
height 178,8 ± 6,1 cm, weight 70,8 ± 13,5 kg) who were physically active 3
times per week. We used Spearman coefficient for correlation analysis.
Results: 40 articles were included in the analysis. Maximal trunk
strength in sagittal and frontal planes did not significantly correlate
with total CoP area (r < 0,10), p > 0,79). In general, researchers agreed
that a successful preventive-curative approach to manage low back pain
consists of several phases. In reviewing the hardware, the researchers
stressed the importance of motion tracking with marker-less sensors, as
their validity in performing simple movements is comparable to the gold
standard.
Key words: physical activity, exergames, sedentary behaviour, low back
pain, children